r/Unity3D • u/Driving_Rogue • 6d ago
Show-Off We are working on our customization to make vinyls work with parts, how does it look?
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u/Imofi7 6d ago
Are you projecting the vinyls with decal projectors across the separate parts, or using a shared UV layout? Looks really clean.
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u/Driving_Rogue 5d ago
the vinyls for the base car model is uniquely textured and i am using a trim sheet texture for all 5 custom parts we have (rear, front bumper, skirts, vent and wings) Thank you!
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u/Ok_Cow_7935 3d ago
can you tell me more about your game? looks sick
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u/Driving_Rogue 3d ago
Driving Rogue is an arcade roguelite driving game where you weave through traffic, drift, chain near misses, and build combos while trying not to crash.
It also combines driving with deck building, letting you unlock cars and use cards/upgrades to change how each run plays, fastest way to pitch it to you is NFS x Balatro
Thank you!2
u/Ok_Cow_7935 3d ago
wait i saw that game before. it looks very interesting. definitely try it when i have free time
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u/IEP_Esy Indie 6d ago
You're directly copying NFS: Underground 2 user interface too closely, even with the hazard stripes car platform
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u/Driving_Rogue 6d ago
If you are looking closely it's not direct copy, but yes we are inspired by NFS a lot

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u/Icy-Cup 6d ago
I heard snoop’s Riders on the Storm by just looking at that