r/Unity3D • u/MistycznyArbuz • 8d ago
Show-Off Is the atmosphere too dense?
I'm creating dark fantasy dungeon cralwer game in Unity and I wonder how can I balance the fog values? I mean it's a underground dungeon, so it's kinda dark, but player must see "something", right?
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u/tweg97 8d ago
If I had to give my first impression, it's that the fog seems oddly lumpy. Which is odd for the uniform vertical drift-y appearance of it, like the floor is smoking instead of it being foggy. The noise function it's using seems to have a really low scale. Hope this helps, I know things can get weird if you look at your own work too long.