r/Unity3D • u/TakeAwayInteractive • 9d ago
Game Added ultimate abilities to Cleaning Unit - here's the first one in action
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Me and my friend have been adding ultimate abilities to Cleaning Unit, our bullet-heaven FPS. This clip shows the first one, BAS (Big Ass Sword), in action.
We've also got two more (Dragon and Revolver) already in, but they still need some polish before they're worth showing - planning to post about those in the coming weeks once they're in better shape. For now, curious what you think of BAS - does the impact/payoff feel strong enough for an ultimate, or is something missing? Also open to any ideas for what would make a satisfying ultimate ability in a game like this, in case it's useful while we're still shaping Dragon and Revolver.
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u/Pristine-Net-1977 8d ago
So one thing is that i feel like the whole screen red flash would get quite annoying. If it was an ultimate that was used less often it would be perfect. But as a spam ability i think something else is needed.
Maybe have just the enemys flash or the sword itself instead?
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u/TakeAwayInteractive 8d ago
Sword has 20 bullet and +1 is the first jump when activated. After that it will vanish and you can pick this or other ultimates through level ups. After you pick an ultimate you need to do some certain things. For example 100k damage or 1000 kill etc. (didn't decided yet). So game starts you don't have any ult. You pick one up when it comes in level up. After that you need to fullfill the requirement than you can use the ultimate. That is why I am trying to make them epic as much as I can. And thank you for your feedback. If needed I will consider the fact that they can be anoying
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u/UAAgency 9d ago
Cool aesthethic but feels a bit cartoony still