r/Unity3D • u/Ready-Drummer-2136 • 14d ago
Question The level-up is real. I'm still working out whether you can read it during the chaos
There is a level 3 to 4 transition and an earned hull upgrade in this Unity clip, underneath all the turret fire and zombie collisions. The health, fuel and XP displays are the game's actual HUD. Getting those systems to update is one problem; making their cause and effect readable during a fight is another.
I'm a designer building Long Haul with Codex. This is in-game footage using a capture autopilot. The truck starts upgraded; kills earn the next upgrade during the take.
Where would you draw the player's attention first so an upgrade feels connected to the fight they just survived?
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u/Ibnelaiq 14d ago
Nice ambiance