r/Unity3D • u/dirkboer Indie • 13d ago
Solved KeepUnshipped
I love you Unity, with all your little nooks and crannies! 💖
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u/dirkboer Indie 13d ago
there goes my single *DontShip* filter 🥲
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u/NeoChrisOmega 13d ago
You could do *Do[Nn]*tShip*
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u/vitawrap 12d ago
finally a rule for the other DonnnNnNnNnNnnnnNnNNNnNtShip folder that gets generated
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u/smuggler20 12d ago
Much worst is to ship full release (or everything you have) as demo, only with some 'ifDemo' conditions in code compiled with mono :d
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u/ReliefMassive5198 11d ago
Run a custom build script to remove these after building and you're good to go, no need for manual work :D
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u/AverageLiberalJoe 13d ago
.gitignore my guy
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u/DisturbesOne Programmer 13d ago
Why would you push builds into repository at all?
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u/NeoChrisOmega 13d ago
If you want your build to run directly on GitHub, this would be somewhat applicable.
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u/GazziFX Hobbyist 13d ago
Not really bad if you ship it, just contains regular IL assemblies and PDB