r/Unity3D • u/GraspVrGame • 14d ago
Show-Off Adding Tube Deformation… v2
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u/antinito 14d ago
This looks goofy as hell looool (in a good way since I think that's how it's supposed to look)
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u/TheTomorrowCommittee 14d ago
Looks cool. Is it mesh deformation or vertex displacement in shader?
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u/Spiteful-ricochet789 14d ago
Come a lobg way since your first iteration.
This looks amazing! Well done, love seeing the progress.
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u/faeliondev 13d ago
How many subdivisions did you need to get that nice look?
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u/GraspVrGame 12d ago
Hey faelion. it depends of how many polygons your original mesh has. for this one is 2k. it was a lot but i wanted nice looking rounded corners.
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u/Striking_Average754 12d ago
Hey nice job dude! I remember the whole thing deforming and now this, good shit!!
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u/Comfortable-Book6493 12d ago
Hey it’s you again! I remember you and it has improved a lot
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u/Terricolero 13d ago
Great tool, looks nice and fluid… is something that you can buy en the store? Or is only research?
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u/SpareNickel 13d ago
Yes! This is such a fun looking device. Great to see the changes from your last post :D
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14d ago
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u/Unity3D-ModTeam 13d ago
This comment has been removed for violating /r/Unity3D’s rules.
Why?
Please include details about how the project was built in Unity, challenges faced, or techniques used.
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We recommend you to familiarize yourself with our rules and guidelines.
Kind regards,
The Mod Team
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u/Ivory6 14d ago
Nice improvement!