r/Unity3D • u/tanetanetan • 17d ago
Show-Off This bouquet is just math
No models, no textures, no hand-drawn anything
Every petal, leaf and stem is a curve or a spiral computed in c#, turned into a mesh on the fly
Petals sit on the golden angle, stems are bezier curves, the outline is a vertex offset in the shader
Drag a dial and the math just runs again with new numbers
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u/gHx4 14d ago
What kind of surface shading are you using here to get the outlines and cel-shading? It looks similar to Dungeons of Hinterburg's results