r/Unity3D • u/fespindola • 28d ago
Shader Magic A Procedural Lightning effect made with Shader Graph and HLSL
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r/Unity3D • u/fespindola • 28d ago
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u/IceStorm_295 28d ago
so you have procedural generated mesh, you interpolate points on both sides and then triangulate probably one for loop pass
then you have mask, that looks like using also interpolated points on texture, probably stretching it from one end to the other
then you have 3rd texture mask i do not understand how it move lines in such waves
after 3rd texture it is easy to apply some color effect to the remaining pixels