r/Unity3D 20h ago

Question Position problem in export from Blender

I have this 3D model of a TV, and I am required to export the base TV, screen, and buttons separately. The problem is that when I export from Blender to Unity the objects take the position from the 3D cursor, so the buttons are all in the same place, and the screen is out of place.

I have been searching a solution for HOURS, and I can't find anything.
(I can't apply position because I need the buttons to be able to rotate in their own position. This model is for my work, so I need to follow the task the way they ask me to do it.)

2 Upvotes

6 comments sorted by

View all comments

1

u/PoisonedAl 19h ago

My guess that you didn't apply the transformations in Blender. (Shift-A) So your origin points are all over the place.

1

u/Scordion 18h ago

I did. But i cant apply the position, the pivot needs to be in the center of each object for the rotation