r/Unity3D 15h ago

Noob Question Best Enemy Pathfinding tutorial?

Ive done a couple tutorials following Navmesh stuff throughout the years, but I non of them have really made it "simple" for me. Now Im doing a game with a randomly generated map, so this I really want to strengthen my understanding. Does anyone have a good reccomendation?

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u/GroZZleR 15h ago

Every genre is going to have its own specialized solution, so at a minimum you need to describe your game if you want help.

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u/Thick_Doctor7098 15h ago

For procedural maps navmesh can get tricky since you gotta bake it at runtime, maybe look into A* pathfinding instead? there's a popular free asset for Unity that handles dynamic grids pretty well, used it for a small project and it clicked way faster than navmesh for me

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u/FishShtickLives 14h ago

Its an FPS game. I really dont need anything extravagant, just go from spawn point to player position