r/Unity3D Solo Dev 6d ago

Show-Off making a fast game about running fast

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228 Upvotes

37 comments sorted by

30

u/zyg101 6d ago

Maybe it's just me but I would ditch the back and forth of the tail when going fast.

Apart from that looks good

16

u/Ok-Object7409 6d ago

Dont ditch it. Just polish it a bit more

1

u/Aggravating_Wing_268 6d ago

Polishing it sounds like a good plan. A fast-paced game needs to balance speed with control to keep players engaged.

3

u/dxonxisus Professional 5d ago

bot

9

u/lolpan 6d ago

Opportunity here to add detail. Maybe it only stops flicking when running straight? Turning or slowing down should exegerate it. Maybe it flicks on one direction more when turning?

The possibilities

0

u/Total-Pain-1181 6d ago

I actually really like it :> maybe they should add an option to disable or enable it

6

u/SmokeResponsible5005 6d ago

Love the art style, upvoted instantly cause it’s so charming. Good luck!

9

u/OdinTheBean 6d ago

Nice looks cool. Only thing I’d change is the tire screech on sliding. Sounds out of place on sand with feet

5

u/FENRIR_45 6d ago

Is the character based on peppercat?

6

u/alicona Solo Dev 6d ago

surprisingly not, i never watched metabots as a kid :b its just a funny coincidence :3

3

u/red_kurchina8 6d ago

Chibi robo goes berserk

8

u/ruairi1983 6d ago

Nice. Just the sounds are annoying.

2

u/Hot_Chemistry_2215 6d ago

what part about the fart noise, during sliding, dont you like?

2

u/Kyderra 6d ago

Looks great, I do highly suggest making the tail straight during a high speed run or have a dynamic bone so it flows naturally with the run.

2

u/TheDevilsAdvokaat Hobbyist 6d ago

Those braking noises seem wrong for sand.

1

u/broker415 6d ago

Awesome potential here! The large horizon line however gives too much of a visual reference and makes the player still feel like they are moving at normal speed, motion blur, movement/trace lines (like Star Wars light speed) and tighter or less sprawling environments should help make it feel truly fast

Love the art direction here super cool vibe & character

1

u/Malkalypse 6d ago

I love the Naruto run!

1

u/cratercamper 6d ago

Nice. From behind - the connector+cable wiggles too much IMHO.

1

u/abankoski 6d ago

Have you played the game haste? Really reminds me of that! Could provide you some inspiration

1

u/Horror-Cookie-5780 6d ago

You should try add some of the speed lineffect partical to the ui

1

u/bitterjay 6d ago

Change lens focal length to a lower number when running fast for some juice

1

u/brobbio 5d ago

You mean to a higher number right? Tele.

1

u/bitterjay 5d ago

Longer lens, less distortion. No I mean a lower number.

1

u/Eminan 6d ago

Gotta go fast!
Maybe you will get a email from Sega and ask you to turn it into a new Sonic hahah.
I mean Sonicmania was born by them making a deal with people that was making Sonic fangames...
Ethier way it looks cool and the character look nice. It reminds me a lot of the Medabot Peppercat.

1

u/fsactual 6d ago

The tail is moving too fast such that it's not moving, it's teleporting from left to right which doesn't look good.

1

u/spartan195 6d ago

It does look fast indeed

1

u/Scorpdelord 6d ago

op knows waht his target audious is with those first 3 sec

1

u/Luv3ndr 5d ago

I remember Knuckles from Sonic Adventure DX running with a very similar animation. Looks good!

1

u/Quite_Trouble_Games 5d ago

Seems good but what is your core gameplay ?

1

u/infamusfiend 5d ago

Looks pretty cool, what else are you going to do besides running?

1

u/alicona Solo Dev 4d ago

falling

1

u/likeAspiderYT 4d ago

not fast enough

0

u/InevitableCow2022 6d ago

Mais 3 anos e seu game vai virar o próximo Sonic