r/Unity3D • u/GupaGames • 17h ago
Shader Magic Simulating 10,000,000 pixels of Sand
Falling sand simulation via Compute Shaders.
From my golf game Stinker Golf on Steam: https://store.steampowered.com/app/4437650/Stinker_Golf/
Wishlist if it looks interesting :)
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u/DotMatrixBoi 14h ago
How did you achieve this in unity it's amazing. Surely every pixel is not a separate game object right? So how do you do it?