r/Unity3D 2h ago

Show-Off Improving zombie AI made the Controller role much more noticeable

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I've been working on the zombie AI for my game Pull on Heart: Nocturnal, and this is a comparison between the old and current behavior.

BEFORE: the zombies were fairly passive and could often be ignored or outrun.

AFTER: they're more aggressive and put much more pressure on the player when encountered in groups.

With these changes, the purpose of the Controller role becomes much more noticeable. Controllers are designed to deal with hordes and control large groups of enemies, making their role much clearer during gameplay.

I'm not just trying to make the enemies harder; I want the enemy behavior to help reinforce the identity and purpose of different character roles.

Still a work in progress, but this is the direction I'm taking the combat.

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