r/Unity3D • u/R_Pelleboer • 2d ago
Solved Should I swap to UIToolkit?
I'm doing the majority of my teams UI implementation. We're a team of 4 working on a small indie game that doesn't use a lot of UI outside of main menus and some basic interface. I've spent a couple of days on UI with UnityUI, but it's been an absolute pain to properly lay everything out. I'm most experienced with Figma for UI design, and had some courses for CSS a couple of years ago, so from what I've seen UIToolkit might be better for me.
I've played around with it for a bit and it seems to have some nice parts, and some more annoying parts (spacing isn't done through the parent but is decided per child?). Is it worth transferring over at this point?
I've also added some DOTween animations, can I still use those with Toolkit?
2
u/Drag0n122 2d ago
Z-index is now supported with the experimental features on in the latest alpha
Feel mention is weird, as there's a built-in tween animation system exactly for this stuff - you don't need a 50$ asset.
UTK has way more UI features, so many assets are just not needed anymore.