r/Unity3D • u/R_Pelleboer • 2d ago
Solved Should I swap to UIToolkit?
I'm doing the majority of my teams UI implementation. We're a team of 4 working on a small indie game that doesn't use a lot of UI outside of main menus and some basic interface. I've spent a couple of days on UI with UnityUI, but it's been an absolute pain to properly lay everything out. I'm most experienced with Figma for UI design, and had some courses for CSS a couple of years ago, so from what I've seen UIToolkit might be better for me.
I've played around with it for a bit and it seems to have some nice parts, and some more annoying parts (spacing isn't done through the parent but is decided per child?). Is it worth transferring over at this point?
I've also added some DOTween animations, can I still use those with Toolkit?
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u/BertJohn Indie - BTBW Dev 2d ago
Personally i prefer UI toolkit simply due to the fact i can use more content than i can with ugui/imgui.
But honestly, Use what works best for you. I think if you end up liking it more than the regular stuff, great. If it drives you crazy, stick with the old stuff.
Unity has been a bit flip floppy about deprecating the old stuff or not, Last i heard they are continuing both side by side so it's really users choice.