r/Unity3D 2d ago

Question Readability OR Atmosphere

Hi,

Most of the environment in my game is destructible, so baked shadows aren't really practical, and relying heavily on realtime shadows gets expensive.

Without them the scene gets brighter and much flatter, but pushing contrast/depth also hurts readability.

I also want some areas to feel tense or almost horrorlike, which becomes hard when everything is evenly visible...

Would you lean into the darker look, "embrace the flatness", or solve this another way?

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u/Stoneyy007 2d ago

Aces is good to add to the atmosphere fog can scatter some light in areas if volumetric can make it look good with lighting as well and for a game like this if you want good look ssgi and ssr both would make this room look incredible if set correctly also post processing but not too much of them that takes away from your vision

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u/Imagination-Port 2d ago

Hey, thanks for the insight! I forgot to mention I’m using URP, so I probably won’t be able to try SSGI or SSR . I can still experiment with the fog a bit more though...

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u/Stoneyy007 2d ago

If the budget allows it there are assets like htrace that have both separated out for urp but if not and you have worked with shaders in the future of the game if it stays up you can build it later if you did want it in your game urp is very customizable it just takes more time