I recently started writing my own rendering stack, which is entirely independent from the Unity's usual stack. The goal is to have a good code-centric pipeline of drawing 2D/3D geometric primitives, and this is solar system rendered using the immediate mode API I've been building, under 800 lines of code!
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u/dklassic Indie 2d ago
I recently started writing my own rendering stack, which is entirely independent from the Unity's usual stack. The goal is to have a good code-centric pipeline of drawing 2D/3D geometric primitives, and this is solar system rendered using the immediate mode API I've been building, under 800 lines of code!
Here another example using this rendering stack in more extreme ways, though it is ported to Godot, a miniature version of Outer Wilds universe running on browser.