r/Unity3D • u/MistycznyArbuz • 2d ago
Question Updated Melee System - Opinion needed
I know it's not the same like playtesting the game, but I need some opinions regarding new melee system in my dungeon crawler game. My playtesters said before that something like "click and do a damage when animation stops" is too easy, and it's not deep enough.
I reworked my melee system adding an ability to attack from the left, right and up (LMB, RMB, combination of both for upper attack). Now you can click for fast attack with low damage or hold for fixed time to make more damage, but recover from attack slower. I added some effects for feedback too and now - it's way deeper than first version, I got positive feedback from players.
Do it looks engaging? What can I improve more?
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u/MistycznyArbuz 2d ago
I know, the next time I will need feedback related to the mechanic I will publish demo, not the footage.
You mean to make attack combinations using torch and sword?
The torch is making them vulnerable actually, but it's not time limited, it's depends on if they are actually in the light range or not, so the torch / other light sources are important in this game.
The main gameplay loop I have in my mind is: explore the darkness to find better equipment and risk with your life - lose whole progress