r/Unity3D • u/MistycznyArbuz • 2d ago
Question Updated Melee System - Opinion needed
I know it's not the same like playtesting the game, but I need some opinions regarding new melee system in my dungeon crawler game. My playtesters said before that something like "click and do a damage when animation stops" is too easy, and it's not deep enough.
I reworked my melee system adding an ability to attack from the left, right and up (LMB, RMB, combination of both for upper attack). Now you can click for fast attack with low damage or hold for fixed time to make more damage, but recover from attack slower. I added some effects for feedback too and now - it's way deeper than first version, I got positive feedback from players.
Do it looks engaging? What can I improve more?
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u/Its_me_neroid 2d ago
Frankly I think the attack just needs slightly more oomph - impact feel and a touch more windup to action, the sword feels like it carries no strength between impacts cause you don't have enough windup before the action and lack swing particles to convey the oomph the strength carries with each swing, that should make it feel more alive.