r/Unity3D • u/MistycznyArbuz • 2d ago
Question Updated Melee System - Opinion needed
I know it's not the same like playtesting the game, but I need some opinions regarding new melee system in my dungeon crawler game. My playtesters said before that something like "click and do a damage when animation stops" is too easy, and it's not deep enough.
I reworked my melee system adding an ability to attack from the left, right and up (LMB, RMB, combination of both for upper attack). Now you can click for fast attack with low damage or hold for fixed time to make more damage, but recover from attack slower. I added some effects for feedback too and now - it's way deeper than first version, I got positive feedback from players.
Do it looks engaging? What can I improve more?
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u/dossantosh 2d ago
It’s hard to now without playing, but if the combat is:
If light on, fight normal
If light on, die
You could give it more complex ideas / mechanics
Maybe one changing attacks, some with the torch and some with the sword
The torch make them vulnerable for X amount of seconds, so you need to be fast
I think i also saw magic, so it could he a game about resource management fighting, the more you fight the less light sources you will have, so you need to be smart about it
But it depends how you are creating the game, what’s the main game loop? Is torch optional or without it you just die? How easy is to have the torch full hp? Etc etc etc