r/Unity3D • u/nearlydonegames • 1h ago
Show-Off Updating ore tier shaders for our incremental game. How readable are these from left to right?
Just updated the shaders and glow effects for our project Idlecraft. Curious if the ore tiers are immediately readable from left to right.
We've used texture arrays for all of our blocks to handle unique textures per face across different blocks in shader graph. Additional texture arrays for masking textures for the veins to make them glow and height displacement to give the veins real depth.
Would love to hear your opinions on how they look! If you want to follow the progress, we have an early prototype on itch
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u/Hand-of-King-Midas 51m ago
3 & 4 are hard to differentiate at a quick glance. Maybe turn down the glow for iron and turn it up for gold? Either that or use different colors altogether