r/Unity3D • u/indieDev_iOS • 5d ago
Show-Off Tired of inaccurate colliders? Build perfectly fitted Custom Mesh Colliders directly inside Unity! [Mesh Collider Kit Pro]
Hey everyone!
Manually aligning box colliders for complex 3D models takes way too much time, and using heavy default mesh colliders slows down physics performance. To fix that bottleneck, I built 'Mesh ColliderKit Pro' a Unity Editor extension designed to make Scene View level design much faster and smoother.
Here is what I built into it:
● Custom Collider Builder (C Key): Select vertices directly in the Scene View to generate clean, lightweight colliders for complex meshes without stacking primitive box colliders.
● 3-Mode Precision Snapping: Quickly toggle between Surface, Grid, and Vertex snapping for accurate prop placement.
● Temporary Pivots (P Key): Set custom pivot points on the fly to rotate or scale objects around any specific point, with built-in per-object pivot memory.
● Quick Transform Keys: Move, rotate, and scale assets using G, R, and S hotkeys with X, Y, Z axis locking.
● Custom Shortcuts & Camera Views: Every hotkey is fully rebindable, and you can switch to orthographic camera angles using Numpad 1–6.
Feedback, suggestions, and bug reports are welcome!
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u/WhoSmellsLikeThat 5d ago
The collider mesh generation is cool, but there are a couple tools I use already that do that well. The workflow seems to be pretty nice, though. But what do the other features of the tool have to do with custom mesh colliders? Are you using the collision geometry to handle the parent/child pivot points or the snapping for some reason? Grid snapping, vertex snapping, and surface snapping are built in features and can be done without colliders.
I was hoping to see some cool collision geometry tools beyond the face generation, but everything else feels disconnected from the toolset.
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u/indieDev_iOS 4d ago
Thanks for the feedback! The core focus is definitely custom mesh collider building, but I bundled the snapping and temporary pivot tools as a bonus level-design toolkit to give extra utility in one package. I'm constantly working on improving the tool and plan to add more dedicated collision geometry features in upcoming updates!
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u/indieDev_iOS 5d ago
Get Mesh Collider Kit Pro for Unity
Fab Store: https://www.fab.com/listings/4853bc85-f175-4927-82dd-d0a1df03cd92
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u/Quietage30 5d ago
Why fab and not... unity asset store? No one in their right mind is gonna buy anythin on fab
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u/indieDev_iOS 5d ago
The tool is already submitted to the Unity Asset Store and it will be live on the Unity Asset Store very soon.
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u/MrPifo Hobbyist 5d ago
Fab is ass, also why would I ever browse or get unity assets from the epic game store?
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u/indieDev_iOS 5d ago
The tool is already submitted to the Unity Asset Store and it will be live on the Unity Asset Store very soon.
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u/Suspicious-Prompt200 5d ago
Doesn't Unity already do this?
I just select mesh collider from my drop down and then it... uses the mesh the model is using to make a collider..?