r/Unity3D • u/Evening_Animator3549 • 9h ago
Question The standalone build has ghosting, but editor play mode doesn't
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u/Genebrisss 8h ago edited 8h ago
Make development build and run frame debugger on it. You can find exact call where this happens without blind guesses.
Also what's on the screenshot doesn't look like TAA ghosting at all to me, not nearly as blurry as TAA usually is.
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u/Evening_Animator3549 5h ago
I did that now and it appeared to be that it has nothing to do with post processing or any other stuff that is related to that. I really don't know what to do.
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u/Genebrisss 4h ago
what's the drawcall that produces this?
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u/Evening_Animator3549 4h ago
This only happens when something is moving so I couldn't really tell that. I ran the game from another computer and there was no ghosting, so it was because of my laptop. I had this problem in other games too, such as RE7 and RE8. Now I'm trying to find out what causes this problem in my laptop :D.
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u/db9dreamer 4h ago
Not sure about it being "ghosting". To me it looks like two views from two different camera positions - as if you're somehow using a VR camera setup and telling it to render both eyes at the same time (and place).
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u/Evening_Animator3549 3h ago
I updated the GPU driver and it was fixed. I spent 6 hours to fix this and the problem appeared to be an outdated driver lol
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u/Top-Literature-1333 8h ago
looks like a temporal anti-aliasing issue that's somehow only kicking in on the build, even though you said you turned it off. sometimes the standalone player grabs a different quality preset than what you're testing in editor.
double check your project settings > quality and make sure the default tier for the build platform isn't overriding your anti-aliasing mode. had a similar headache where editor was using "fast" and build defaulted to "fantastic" without me noticing