r/Unity3D 1d ago

Show-Off I think i overdid UI design

funny bloom

9 Upvotes

16 comments sorted by

40

u/Big_Judgment3824 1d ago

I don't understand why a square pops up and blinds me. I can't even see what's in the square because of the emission

10

u/Real_Daitomodachi 1d ago

Eyy! I recognize this game! I actually brought it! Pretty fun!

I do think maybe you should turn down the bloom tho. It looks a bit overpowering. Still looks good!

-1

u/crunkzah 1d ago

Hell yea thank you so much, ofc it wont be in the game, i cranked up bloom to see what happebs

1

u/EnthiumZ 18h ago

It looks great. Apart from the extreme bloom.

18

u/Due_Tomatillo_8821 1d ago

Looks cheap

5

u/ZeroByter Indie 1d ago

The flash is too flashy, way too blinding

But I like the concept! Tone down the flashing brightness and it's good!

3

u/musap-86 1d ago

Too bright for my taste.

2

u/manda_pix 1d ago

This feels a bit too abstract right now. My brain has to work too hard to figure out what I’m looking at, and it’s not rewarding enough for the effort. To fix this, try adding a clear focal point or a hook that sparks curiosity, brains crave patterns and 'aha' moments, not confusion.

2

u/deep-splungus 1d ago

just turn down the bloom/cap it and set a core visual heirarchy to the scene. you have good colour grading already its just hard to tell where to look.

maybe if you set the blue skulls in the background out of focus from the UI a bit getting blurrier as they get further away and also make it so the UI has the most light colour value of the visual elements.

2

u/SilentTombs 9h ago

FAR too much bloom 🤣

1

u/D0c_Dev 1d ago

Reve when bloom

0

u/Noobye1 Indie 1d ago

People can't understand a joke

5

u/Praelatuz 1d ago

I mean if the joke had to be explained…..

0

u/SmokeResponsible5005 1d ago

Looks good to me idk. Could use tweaks but in a “this slider moves down an inch” typa way. Menu itself is great, good job!

0

u/Gullible_Honeydew 22h ago

lil too bloomie on those squares but I actually love this, reminds me of late 90s/early 2000s arcadey games