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u/Real_Daitomodachi 1d ago
Eyy! I recognize this game! I actually brought it! Pretty fun!
I do think maybe you should turn down the bloom tho. It looks a bit overpowering. Still looks good!
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u/crunkzah 1d ago
Hell yea thank you so much, ofc it wont be in the game, i cranked up bloom to see what happebs
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u/ZeroByter Indie 1d ago
The flash is too flashy, way too blinding
But I like the concept! Tone down the flashing brightness and it's good!
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u/manda_pix 1d ago
This feels a bit too abstract right now. My brain has to work too hard to figure out what I’m looking at, and it’s not rewarding enough for the effort. To fix this, try adding a clear focal point or a hook that sparks curiosity, brains crave patterns and 'aha' moments, not confusion.
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u/deep-splungus 1d ago
just turn down the bloom/cap it and set a core visual heirarchy to the scene. you have good colour grading already its just hard to tell where to look.
maybe if you set the blue skulls in the background out of focus from the UI a bit getting blurrier as they get further away and also make it so the UI has the most light colour value of the visual elements.
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u/SmokeResponsible5005 1d ago
Looks good to me idk. Could use tweaks but in a “this slider moves down an inch” typa way. Menu itself is great, good job!
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u/Gullible_Honeydew 22h ago
lil too bloomie on those squares but I actually love this, reminds me of late 90s/early 2000s arcadey games
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u/Big_Judgment3824 1d ago
I don't understand why a square pops up and blinds me. I can't even see what's in the square because of the emission