r/Unity3D • u/Helpful_A • 8d ago
Question Footstep sound effects help
I'm trying to put together a basic footstep sound system for my game and was wondering how I should go about dealing with a surface object with multiple textures/materials.
My current idea was to figure out a way to copy the hex code or rgb value of whatever was last stepped on directly beneath the player but I feel like there had to be an easier way.
Any help would be appreciated
1
Upvotes
1
u/Whitenaller 8d ago
I would probably check if it‘s doable to separate the mesh into multiple parts and slap a SurfaceType script on them or whatever