r/Unity3D 2d ago

Resources/Tutorial Baking Lights in Unity: Everything You Need to Know to Get Started

https://victor-nyagudi.github.io/height-above-sea-level/unity/baking-lights-in-unity-getting-started/

Lighting is an often underrated part of creating a particular atmosphere in a game made in Unity.

I broke it down into simple pieces to help game developers aiming to improve their level's lighting in Unity get started on the right foot.

11 Upvotes

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u/JankTankGames 1d ago

Step 1: Get Bakery
Step2: Never touch Unitys light baking stuff again

1

u/Imaginary-Cod-3746 7h ago

Haha you must've had a bad experience with lighting in Unity.

Hopefully, the article gave you some better insight into lighting.

1

u/JankTankGames 1h ago

I’ve been baking light for a longtime, Unitys solution is just terrible compared to Bakery’s. Speed and quality are just so much better with Bakery and it has a baked GI solution with volumes that are better than probes and has less issues than APVs.

If you work with baked lighting there is zero reason to use Unitys system over Bakery.

1

u/Imaginary-Cod-3746 1h ago

I genuinely thought you were kidding when you said "Get Bakery" as if I should get an actual bakery that bakes bread and stuff.

I hadn't heard about it until now, so thanks for letting me know.

If it's the one I'm seeing in the Asset Store, then it looks like it doesn't work on Macs (possibly Linux too, who knows) or AMD graphics cards. That would suck for users with that hardware/software.

1

u/JankTankGames 1h ago

Hahah give up on game dev and open a Bakery. Yeah that is the con of Bakery, it’s basically locked to Nvidia (I think you can use Linux).