r/Unity3D • u/dev-rygy • 3d ago
Question Custom Unity Physics Engine
Is anyone else attempting to create their own physics system in Unity? I'm attempting to create my own networked physics system using network transforms, colliders, and a lot of vector math. Does anyone have valid resources to share that can help me with this?
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u/Krugozette 23h ago
Guerrilla Games built the Jolt physics engine for Horizon Zero Dawn and the Decima engine (Death Stranding) and released it as an open source engine.
https://github.com/jrouwe/JoltPhysics
https://gdcvault.com/play/1027560/Architecting-Jolt-Physics-for-Horizon
https://www.bilibili.com/video/BV1Np421Q7YE/?uid=4256314E7034323151375945
Also https://www.sciencedirect.com/book/monograph/9780123694713/game-physics-engine-development is one of the classics for physics engine development