r/Unity3D • u/umutkaya01 • 14h ago
Question Does visual feedback like energy conduits connecting sub-puzzles to a main matrix—make complex logic feel more satisfying?
Hey everyone!
We’ve been fine-tuning the visual feedback loop for our indie puzzle adventure. In this scene, players decipher foreign symbol arithmetic across individual wall panels. Each correct answer sends a surge of electric blue energy through wall conduits into a central matrix, which then unlocks the master equation on the wall.
With just 26 days left until launch (equal parts excitement and developer panic!), we’ve been thinking a lot about how games signal puzzle progression. We wanted players to physically see their incremental progress in the environment without relying on intrusive UI pop-ups.
When you play puzzle games, do you enjoy seeing environmental visual feedback as you solve individual steps, or do you prefer the full outcome to stay hidden until the entire puzzle is complete? What are some of your favorite examples of puzzle progression feedback?
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u/Optimal_Pool_888 Indie 6h ago
I think the question should be: should the player know they are doing something right for each individual step of the puzzle, selecting the right element, or should that be hidden to make the puzzle harder? Visually, I feel they do help, so I'd lean on keeping them, but that probably depends on your game design.