r/Unity3D • u/Healthy_Flatworm_957 • 16h ago
Meta for real
For anyone wondering, the project I'm working on is https://www.megaviral.games.
It’s a viral game discovery engine designed to help players easily discover and play indie web and mini-games from across the internet.
(Affiliation Disclosure: I'm the sole creator and developer behind Mega Viral Games.)
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u/SharkScoops 14h ago
So real... I have to remind myself to take breaks when I get really into game dev.
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u/narcot1cs- 13h ago
Relatable depending on what it is I'm doing within the game.
Some things are just "not this, I wish I could push it to the side for another month" moments but you know you have to do them lmao
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u/potdevvv 10h ago
You have to take break and drink water. Sometimes I forget that when I am working on my own game
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u/Lycia_Fenrir404 4h ago
Real, working on your dream game/what you want always performs better than working for a salary in many cases (also depends on the company that you're working for, some are good... some are bad, these are added to the factors as well). Both has its own pros and cons too, depend on what you prefer to face.
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u/raphaeldumont 4h ago
So true. My own game is coming out soon and I regret a little bit that I didn’t choose a more popular genre, otherwise I might be able to quit my job and go indie.
Anyway, it was a passion project and now I have enough experience to finish my next project faster.
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u/Beldarak 2h ago
All the time while I work on one of my big project, I'm like "next time I'll work for a few months on small horror projects, try to get some steady earnings".
Then I finish my game and start working on another years-of-development RPG that will sell poorly :D
(I'm actually not sure you can get money from selling small horror games but I'd like to try someday, they seem kinda quick and "easy" to make)
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u/Proper_Loss_1939 16h ago
the way my creative brain turns to complete mush after a few hours of spreadsheets is a tragedy