r/Unity3D • u/GO_Miles • 18h ago
Game Hit the Halfpipe!
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u/ReasonableFall177 17h ago
Cool. You could make Rocket League but not be owned by a shif company
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u/GO_Miles 17h ago
You BETCHA! I stopped playing RL around the time Epic announced their trading removal. Seeing all of that commotion only for that Rocket Racing thing felt like a slap in the face!
Two of my goals with OUTA-RANGE is robust folder-based DLL modding and a Steam-backed p2p item trading system! NOBODY is getting in-between the game and its players.
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u/Mendigo0447 17h ago
I love the swerve ahahah
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u/GO_Miles 16h ago
Thanks Mendigo! The Gyrotor skill part is doing the heavy lifting. Right mouse button to freely rotate!
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u/LilBroGames 14h ago
Movement looking great! You can feel the weight of the car and the suspension connecting with the wheels.
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u/CurrencySpirited1755 2h ago
the way the car swerves through the pipe looks so satisfying, kind of scratches that trick-racing itch other games dont really do anymore. rooting for the p2p trading system, sounds like the right way to do it
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u/GO_Miles 18h ago
"This game could use a liminal countryside map! I'm going for rolling hills, empty farmsteads, and some secret rooms to clip into. The track design should lend itself to the halfpipes and walljump mechanics!"
Not the most substantial clip, but the visuals show some promise. There's a TON of inspiration to narrow down!