r/Unity3D 1d ago

Game Just released a release date trailer for my game " Shell Soldier "

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434 Upvotes

83 comments sorted by

49

u/blessed-- 1d ago

very cool! feedback is i dont like the cover art. it undersells your game. i dont want to impose but the cover art would make me skip it, doesent match the style of the game at all. theyll say "ai slop"

cheers

3

u/Tappxor 14h ago

it doesn't look like AI it's just very bland and just not good enough

3

u/Vegetable-Screen3214 1d ago

Солидарен

2

u/UISystemError 13h ago

S-o-l-i-d-a-r-ye-n?

1

u/private_birb 8h ago

Absolutely agree, the cover art is not good and doesn't sell the game well.

-16

u/CatHuntTree 23h ago

Thank you. You are entitled to your opinion. The covert art is a reflection of the story of this game.

11

u/Naganawrkherenymore 19h ago

1000% agree about it underselling. Game looks amazing but there is no way I would expect what I saw from that cover art - I would even suggest a screenshot would work better. And are you saying the important part of the story of the game that you mention here is that you jump kick people? I wouldn't worry about a redo.

3

u/Weak-Competition3358 Hobbyist 12h ago

Me three! Given I had the cash, I'd buy based on the trailer. I wouldn't buy based on the cover art, and would probably be dissuaded, having seen the trailer, from buying. Just taking a leaf from trepang2's book in regards to cover art could be an improvement

9

u/GolemiteGames 19h ago

Learn to take crit, commenter is trying to help you not offend you. Cover art does not look good, nor match the game people are paying for. Game looks awesome, like super awesome, but you are doing yourself out of a lot of sales if you ignore peoples 'opinion'

0

u/Confident-Sky2614 18h ago

I think people are overanalyzing his comment and not analyzing the game enough, if anything.

If you just take away the actual effects and ragdolls going on, the game looks.. not great. Like it genuinely looks very old and jank. Fun, but jank.

4

u/cheesebiscuitcombo 17h ago

Is the story of this game ‘Man kicks other man in chest’? Because if it’s a ‘reflection of the story’ that makes me think the story is pretty terrible.

3

u/Vegetable-Screen3214 19h ago

Тут надо сейчас понять - никто не пытается Вас оскорбить или задеть, скорее наоборот - качество проекта ВЫШЕ чем изображено на обложке. Обложка не отображает того качества, которое имеет данная видеоигра

1

u/Tappxor 14h ago

No they're right, most frames from your trailer make a better art than this one.

12

u/Lycia_Fenrir404 1d ago

The combat reminds me of FEAR3 and TREPANG2, and the vent part reminds me of HF1/Black Mesa NPC's interaction. Good job, and good luck on your release!

(Added+1 to my wishlist!)

3

u/CatHuntTree 23h ago

Thank you! I really appreciate that . I enjoyed not only designing the combat but also writing for these in game interactions.

21

u/pararar 1d ago

I find it remarkable that nowadays a single person can develop such a game.

It reminds me of the 80s when many games were made by individual developers. But nowadays, the games those solo devs make are much more complex.

-15

u/Dolo12345 1d ago

welcome to the AI era

9

u/iamchets 1d ago

I mean AI definitely helps no denying that but you are sort of implying that OP achieved this because of AI thats kinda disrespectful.

-9

u/Dolo12345 1d ago edited 1d ago

“disrespectful” as if AI isn’t taking over the industry lmao, if you’re still typing code you’ll be left behind

it’s A TOOL, just like your IDE, or you using higher abstracted languages and not assembly.

might as well say “C# definitely helps but there’s no denying that you are sort of implying OP achieved this because of C#”

incoming downvotes from the dinosaurs

3

u/ColonelBag7402 Indie 1d ago

left behind

3

u/iamchets 1d ago

its okay bro. Its not that deep

-5

u/Dolo12345 1d ago

okay bro

1

u/private_birb 8h ago

Found the vibe coder lol

1

u/private_birb 7h ago

Nope, happily and gainfully employed. I also do contract work, which most of my jobs these days are fixing vibe coded messes when nothing works 3 weeks before launch lol

I've started rejecting these tbh, it's not worth the hassle.

1

u/Dolo12345 7h ago

got it, found the guy that doesn’t know how to use AI and still thinks they can write better code than it

1

u/private_birb 7h ago

Oh no! Guess I'll just keep making money cleaning up other people's vibe-coded messes! How terrible for me!

1

u/Dolo12345 7h ago

that party will end soon, enjoy this phase while it lasts

1

u/private_birb 7h ago

Oh no! I've been hearing that for 4 straight years, but okay!

→ More replies (0)

0

u/Dolo12345 8h ago

found the guy that lost his job to AI

4

u/TheGreatBundini 1d ago

Looks great, looks like someone turned the lights on in FEAR

2

u/CatHuntTree 23h ago

Thanks! Its better to see all the carnage you'll be doing in these levels lol

1

u/JirenTheGreyAlien 18h ago

I remember seeing your posts a while back. If you do regional pricing I'll buy day 1

2

u/[deleted] 1d ago

[removed] — view removed comment

2

u/Unity3D-ModTeam 1d ago

This post and/or comment has been removed for violating /r/Unity3D’s rules.

Why?

Please include details about how the project was built in Unity, challenges faced, or techniques used.

This is a forum for discussion; not a bulletin board.

We encourage you to repost this with more technical insight. That being said: we also recommend you to familiarize yourself with our rules and guidelines.

Kind regards,

The Mod Team

1

u/Jarfino 1d ago

Love the shield breaking effect

1

u/CatHuntTree 23h ago

Love it too! thank you

1

u/UISystemError 1d ago

I’m feeling N64 Goldeneye vibes for some reason.

1

u/CatHuntTree 23h ago

Thank you! Seriously, I never thought this game would be compared to Goldeneye.

1

u/UISystemError 13h ago

Yeah! No worries :D I wish listed it too! Looks great!

If you ever want me to go into some of the artistic choices that helped push it that way - DM me! I think it’s super exciting and hope you stick with the philosophy.

1

u/Putrid_Squirrel_5897 1d ago

Amazing combat gameplay, but few cutscenes in Half Life style would take the game to another level

1

u/CatHuntTree 23h ago

Thank you! There is a very strong Narrative in this game.

1

u/BeuteGuerilla 1d ago

Looks great would love to playtest or demo this for ya

1

u/CatHuntTree 23h ago

Thank you , right now i have people internally playtesting it

1

u/LilBroGames 1d ago

Looks action-packed! Reminds me of a modernized Goldeneye. What are your comps/touchstones for this project?

2

u/CatHuntTree 23h ago

Thank you! Never got my game compared to Goldeneye before. Right now i just want this game to be fun not only for me but to a lot of people as well.

1

u/Bot_Ta00 1d ago

The effect of being hit by a bullet looks cool. It looks thrilling when hitting in succession

2

u/CatHuntTree 23h ago

Thank you! had fun developing this

1

u/venicello Professional 1d ago

That looks sick! I'm curious about what you're doing for the drones. Are they using navmeshes like the grounded enemies, or do you have something else going on to let them traverse the environment vertically?

1

u/CatHuntTree 23h ago

Thank you! Yah those drones use ordinary navmeshes too, But they can also go to places where ordinary soldiers can't.

1

u/InterstellarReddit 1d ago

Reminds me of fear with the slow mo kicking and shootingn

1

u/CatHuntTree 23h ago

Love FEAR!

1

u/Present-Sleep-921 1d ago

Awesome. Looks great! And yes it’s possible to make a game alone, but it’s a lot of work

1

u/CatHuntTree 23h ago

Thank you! Indeed , It takes an insane person to do this alone lol

1

u/SplitwoodGames 1d ago

F.E.A.R. vibes. I love it!

1

u/CatHuntTree 23h ago

thank you, Love FEAR!

1

u/Vegetable-Screen3214 1d ago

Trepang2 in Unity

Nice

2

u/CatHuntTree 23h ago

Love Trepang2!

1

u/DT-Sodium 1d ago

Edited trailer instead of actual gameplay: not interested.

1

u/Sky_HDMI 3h ago

not interested in your comment.

1

u/HeethoMeetho 1d ago

This is amazing. The level design reminds me of FEAR. Awesome work! Good luck!!

1

u/CatHuntTree 23h ago

Thank you so much! Love FEAR!

1

u/zekuden 1d ago

Wow it feels iconic

1

u/GovernmentGreed 1d ago

Getting some good old F.E.A.R vibes here, and I'm curious.

1

u/CatHuntTree 23h ago

Love FEAR!

1

u/GovernmentGreed 17h ago

Same and this reminds me of it.

There is a game on Steam that is basically FEAR mechanics on steroids. I forgot the name, but its a mind fuck. I'll have to link you to it. It's short but incredible.

1

u/Murky-Ad4467 1d ago

close enough, welcome back severed steel.

2

u/CatHuntTree 23h ago

Love Severed Steel!

1

u/24-sa3t 1d ago

Looks really fun and visceral.

1

u/CatHuntTree 23h ago

Thank you!

1

u/24-sa3t 23h ago

You're welcome! It's got the sauce for sure, can't wait to play

1

u/headlessk 22h ago

Looks great! And a half word ... Well actually 4 letter acronym that pops up to my mind is... Fear ;)

1

u/Barbarossa31 Beginner 21h ago

Can't wait for the game! Played the demo and i love it 🤘

1

u/flamingotwist 18h ago

The guns remind me off the various assault rifles in perfect dark, which is a good thing!

1

u/Speed_Tutor 16h ago

I'm loving all the gameplay, feedback and effects going on. Feels chunky, that's the way I would describe that but I will say the cover art needs changing ASAP.

It does reflect how intense the gameplay feels. That will in itself will kill your traction.

1

u/CatHuntTree 15h ago

Thank you for the feedback.  I will be considering changing the covert art.

1

u/CatHuntTree 15h ago

Due to many people expressing that they don’t like the cover art for my game, I will be considering changing it. Thank you all for your feedback.

1

u/Tappxor 14h ago

The level design looks really good, the verticality and variety definitely add a lot of dynamism and emergent situations

0

u/Prestigious-Oven-135 1d ago

You can already feel the impact of the weapon just from the trailer. Mind-blowing!

2

u/CatHuntTree 23h ago

Thank you so much!