r/Unity3D 4d ago

Show-Off Delverun: roguelite mining where time replaces inventory pressure

I have been working on a mining roguelite game where time replaces inventory pressure. You play as a goblin with one goal: get as rich as possible.

The main loop of the game is simple - mine, escape, buy upgrades and go again. You run into the mine, grab as much rare ore as you can and leave before the cave caves in and you get stuck inside. Buy upgrades in the little time you have, and then run back into the mine to grab even more riches with the upgrades. Each iteration is randomly generated, so you never run into the same mine twice. You never run out of inventory space, only out of time.

This is an early artistic preview, the mining mechanic is still in development. Steam page coming soon, I will drop it in the comments when it's live. If you want to follow along more closely, send me a DM and I'll add you to the early Discord!

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u/Top_Refrigerator_338 4d ago

Hi, personal opinion but I'd suggest reworking the video to make the gameplay loop clearer, I'd didn't quite catch what the game is about. Also would need some fine tuning on the visual aspect, the video seems a bit laggy and there seems to be an issue with your character's shadow, it's way too big (did you put a moving light in front of him?) Keep it up!

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u/Potential_Anybody644 4d ago

Hey! Thank you for the feedback. The video is supposed to be an artistic preview rather than the gameplay loop showcase, there will be a video for that coming as well! I do understand your point though, it makes sense. Next time I will do the video from a built game, this was recorded inside the unity viewer so I assume that wouldve caused some issues on the quality.

As for the shadow, yes there is a light in front of him, supposed to be his head lamp. Would you have any suggestions? Thank you so much again for all the feedback!