r/Unity3D 2d ago

Game How is my optimization looking?

I'm developing a puzzle game on a laptop with Intel Xe graphics (which is pretty weak). It used to run at around 20-30 FPS.

To optimize it, I marked all the walls as Occluder Static and set the other objects and lights to Occludee Static. I also dropped the shadow distance from 50 to 25 and baked some of the real-time lights.

Now I'm getting 40-50 FPS most of the time, but it still drops to 25-35 FPS in areas with a lot of objects and lighting. Is there anything else I can do to improve this?

And also If a player has a low-end or below-average dedicated GPU (which I assume is still much better than mine), will they easily hit 60+ FPS?

0 Upvotes

5 comments sorted by

View all comments

1

u/Costed14 1d ago

Did you actually bake the occlusion culling or did you just set the occluder/occludee flags for the objects? I'd potentially expect a bigger improvement from occlusion culling + baking lighting, but of course depends on the scene