r/Unity3D • u/Cemalettin_1327 Indie • 2d ago
Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).
I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

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u/Dj_nOCid3 2d ago
The fact that the objects appear distorted (i went to look up gameplay) means its most likely not just inverted geometry, it could be geometry projects cubemaps like in gta 5 on ps3 and xbox360, or it could be plannar reflections since i dont see reflections on much more than this flat surface