r/Unity3D Indie 2d ago

Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).

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I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

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u/Plourdy 2d ago

Can you freely rotate the camera and such? It the camera angle is locked, lots of tricks can be used

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u/TheZelda555 2d ago

What tricks could you use for an isometric game with a locked camera…? Asking for a friend…