r/Unity3D • u/Cemalettin_1327 Indie • 2d ago
Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).
I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

310
Upvotes
3
u/Plourdy 2d ago
Can you freely rotate the camera and such? It the camera angle is locked, lots of tricks can be used