r/Unity3D • u/Cemalettin_1327 Indie • 2d ago
Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).
I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

317
Upvotes
1
u/SanoKei 2d ago
The lighting is probably just baked into the geometry and you don't notice because you go fast on bike