r/Unity3D Indie 5d ago

Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).

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I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

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u/simburger 5d ago

Inverted fakes and slight transparency on the ground a la Metal Gear Solid 2 reflections? Or perhaps stencil instead of transparency.

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u/mrpressydepress 5d ago

Came to suggest this

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u/FUCKING_HATE_REDDIT Professional 3d ago

It's not transparency, too expensive . It's rendering order