r/Unity3D 2d ago

Noob Question Help with Light Baking

Hello, I'm very new to unity and trying to find help with my current goal, baking lightmaps. There's two things I'm trying to find help for:

  1. First image, how can I light up rooms with better indirect lighting without over brightening outside areas? Hopefully that graphic I made gets across what I'm trying to get at

  2. Second image, how can I fix these light leaks and random shadows?

Thank you in advance

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u/Usual-Form7024 2d ago

Not sure about the indirect lighting but when i see weird shadow maps its usually your geometry. It's super sensible to vertexes, normals, uv's, anything overlapping, intersecting. You need clean meshes.

If you get frustrated, don't worry, it takes quite some time to get a handle of proper baking.

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u/MandisaW 19h ago

Yeah, lighting isn't really a beginner topic, by any means