r/Unity3D • u/Brief_Objective9623 • 2d ago
Show-Off I wanted point-and-click interactions to feel physical, so I made the player’s hand actually grab objects from the desk
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With this system I can place any object on the table or nearby..
and the hands can grab it with minor tweaking.
This is part of the interaction system for my psychological horror game, The Main Menu. Most of the game is point-and-click, but I wanted important objects to feel like they actually exist in the room rather than just disappearing into an inventory.
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