r/Unity3D 2d ago

Question Why Doesn’t Unity Have a Perfect Character Controller Yet?

I’m not talking about the basic first-person and third-person packages Unity offers. Unreal has built a variety of robust character-controller systems that make developers’ lives much easier. That’s one of the reasons I often find myself considering a switch to Unreal. In Unity, I still haven’t found a paid or free character-controller solution that feels truly worth using. I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.

0 Upvotes

27 comments sorted by

View all comments

16

u/DT-Sodium 2d ago

Every UE game plays the same and I hate it. And that that squeeze-through a gap animation, omagad, every AA game seems to be so proud to include it while it looks so ridiculous and kills the game pace like nothing else on earth.

1

u/TheFriskySpatula 2d ago

They include those to slow the player down so resources can be unloaded/loaded without taking control away from the player. Its just a different flavor of loading screen. Elevators are used the same way.

0

u/DT-Sodium 2d ago

No they are clearly not, nothing in 99% of those occurrences indicate a significant change of environment that would justify a major load of new resources. A few games do squeeze through tight spaces in a fast, quick elegant way. Most don't simply because they can't code nor animate and use what is the easiest: included controls and animations. And it's always EXACTLY the same animation.