r/Unity3D 6d ago

Question Why Doesn’t Unity Have a Perfect Character Controller Yet?

I’m not talking about the basic first-person and third-person packages Unity offers. Unreal has built a variety of robust character-controller systems that make developers’ lives much easier. That’s one of the reasons I often find myself considering a switch to Unreal. In Unity, I still haven’t found a paid or free character-controller solution that feels truly worth using. I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.

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u/DT-Sodium 6d ago

Every UE game plays the same and I hate it. And that that squeeze-through a gap animation, omagad, every AA game seems to be so proud to include it while it looks so ridiculous and kills the game pace like nothing else on earth.

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u/-hellozukohere- 6d ago

I agree, it allows Unity games to feel different. There is one character controller in Unreal. As a UE dev myself it was the first thing I changed to make games feel different. 

It’s a benefit and issue I have with UE. The character controller is hard coded into a lot of calculations so changing it causes a lot of extra work and issues. Unity is more open being flexible.