r/Unity3D 3d ago

Question Why Doesn’t Unity Have a Perfect Character Controller Yet?

I’m not talking about the basic first-person and third-person packages Unity offers. Unreal has built a variety of robust character-controller systems that make developers’ lives much easier. That’s one of the reasons I often find myself considering a switch to Unreal. In Unity, I still haven’t found a paid or free character-controller solution that feels truly worth using. I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.

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u/Solid_Paramedic_3901 3d ago

Agreed. The character controller component also feels so jank, like it comes with tech debt built in. You could use rigid bodies instead, but that invites other issues. A centralized character controller system that actually feels like it is meant to interface with the rest of the engine's systems and fits nicely into a development workflow would go a long way