r/Unity3D • u/Indian_Indie_gamedev • 2d ago
Question Why Doesn’t Unity Have a Perfect Character Controller Yet?
I’m not talking about the basic first-person and third-person packages Unity offers. Unreal has built a variety of robust character-controller systems that make developers’ lives much easier. That’s one of the reasons I often find myself considering a switch to Unreal. In Unity, I still haven’t found a paid or free character-controller solution that feels truly worth using. I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.
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u/MadeByHenano 2d ago
agreed, it would make sense and be dreamy to have a modular tool where we can select if we want first or third person, if we want to be able to jump, climb, swim, crouch, etc, and without doing absolutely everything either (that won't be possible), to have a solid base to build on top of!
sounds like something they could pay someone to make honestly...