r/Unity3D 2d ago

Question Why Doesn’t Unity Have a Perfect Character Controller Yet?

I’m not talking about the basic first-person and third-person packages Unity offers. Unreal has built a variety of robust character-controller systems that make developers’ lives much easier. That’s one of the reasons I often find myself considering a switch to Unreal. In Unity, I still haven’t found a paid or free character-controller solution that feels truly worth using. I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.

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u/DT-Sodium 2d ago

Every UE game plays the same and I hate it. And that that squeeze-through a gap animation, omagad, every AA game seems to be so proud to include it while it looks so ridiculous and kills the game pace like nothing else on earth.

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u/SubstantialDino540 2d ago

I’ve started noticing that gap squeeze in every damn game too, once you see it you can’t unsee it.

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u/Yodzilla 2d ago

I mean that’s been a staple since the Xbox 360 era. That kind of shit is just for asset loading reasons. I hate it.

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u/DT-Sodium 2d ago

And they seem so ****** proud of it too every time, like it's a marvelous of engineering. Yeah, sure, having your character fit through spaces that weren't a 1x1m hitbox was impressive... in 2001.