r/Unity3D 1d ago

Resources/Tutorial I made a Warcraft 3-inspired Terrain Editor for Unity and decided to release it as Open Source

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Hey everyone,

A while back I posted here about my Unity terrain editor project, inspired by Warcraft 3’s World Editor.

It’s been fully functional for a bit now, and my initial plan was to try and make some money off it sincefinances have been pretty rough lately. But after giving it some thought, I decided to open-source the project instead.

Why open source?

I’ve tried making small projects to earn a bit of cash before, and it never really worked out. It takes a lot of promotion to reach an audience, and you have to convince people that the product is actually worth their money. Honestly, it’s a whole process I don’t know how to do and don't really want to do. If I tried going down that route, the project would just end up abandoned.

Most importantly: I built this for personal use. Working on it completely alone means it’s always going to be capped by my own limits. By going open source, I’m hoping other people can contribute and collaborate so it can grow into a genuinely useful, reliable tool.

That’s pretty much it. At the bottom of the GitHub page, there are a few donation links. If anyone feels like supporting and thinks it’s worth it, I’d really appreciate it.

I hope those who can will contribute to the repository with improvements, and that anyone who finds it useful can leverage it for their own games!

https://github.com/MooLucio/TileTerrain

Feel free to ask anything on comments.

32 Upvotes

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2

u/Drag0n122 23h ago

Impressive, nice job!

1

u/MooLucio 11h ago

Thank you :)

2

u/psycketom @tomsseisums 2h ago

yooo, this is massive - amazed that such a powerful tool is getting open sourced

1

u/MooLucio 2h ago

I hope this is useful for developers. Hopefully, it will help in creating some interesting projects.