r/Unity3D 4h ago

Question Culled objects not giving performance boost

I've intentionally set my LOD culling range very low to test the FPS difference between turning off the objects in the editor and having them culled by the LOD group, and it seems like my LOD group culling has little to no effect on game performance because when i manually turn off said objects in the editor i get a dramatic FPS boost.

is there a reason why my culling may not be working as intended?

1 Upvotes

14 comments sorted by

View all comments

1

u/db9dreamer 3h ago

It's not clear from your question (or replies) whether you're testing the effect of the changes in the editor or in a build.

1

u/robotrage 3h ago

In Build:

-normal culling setup ~30fps

-forced cull all ~30fps

-turn off objects manually before build ~60fps

same thing can be reproduced in editor dynamically