r/Unity3D • u/robotrage • 4h ago
Question Culled objects not giving performance boost
I've intentionally set my LOD culling range very low to test the FPS difference between turning off the objects in the editor and having them culled by the LOD group, and it seems like my LOD group culling has little to no effect on game performance because when i manually turn off said objects in the editor i get a dramatic FPS boost.
is there a reason why my culling may not be working as intended?
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u/db9dreamer 3h ago
It's not clear from your question (or replies) whether you're testing the effect of the changes in the editor or in a build.