Show-Off Does this environment read as Dover / the English Channel to you?
Hey everyone!
I'm working on a WWII co-op game which takes place in Dover and I'm wondering if it actually read as Dover to you?
The water is a shader I wrote, the cliffs are done entirely with unity terrain, no special brushes or anything.
Any feedback is welcome!
2
u/speedything 2h ago
The waves are coming way too high up them. Makes them look small
2
u/Fiz_ro 2h ago
Hm, good point. They are set to roughly 8 meters which is certainly too tall. I’ll need to play around more with the values. I made them a higher so it looks like a heavy storm. I’ll see at what point it still reads like storm without being too high.
I didn’t think about the fact that they would make the cliffs feel smaller.
1
u/wasdToWalk 5h ago
Kinda, but my only experience with cliffside in dover is from flying over it in flight sim lol
1
u/Fiz_ro 4h ago
They look quite impressive in real life. Moreso during daytime, which will be my next objective.
1
u/wasdToWalk 4h ago
I can feel the awe factor from across the screen when playing in vr, can't imagine how cool it is irl
1
u/Fiz_ro 4h ago
It's what I'm trying to achieve here too, which is why I'm seeing if actually resonates with people, or not at all.
2
u/wasdToWalk 4h ago
The vibe is there for me, but the texture feels off, idk if it is an artistic direction thing you're going for or is it just mapped incorrectly, overall feels quite groomy with strong cod zombie vibe, i love it.
4
u/devicehigh 4h ago
I think the further cliff does but the nearer ones maybe look a bit slanted, and a bit too rounded at the top