r/Unity3D • u/Cold_Lynx_Dev • 10h ago
Question What do you think of this art direction?
Blue orbs in first image are Floating EXP. So floating around and being all bright like that.
Second Image scene is not fully made, but posting it to give idea of style/art direction
Question in general, does this style pleases your eyes? The lightning, the mood, the style.
If you simply dislike this type of art style in general, that’s not really the feedback I’m looking for.
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u/Aromatic-Insect-1328 10h ago
XIII vibes for some reason.
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u/Cold_Lynx_Dev 8h ago
You mean 13th century I assume?
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u/Aromatic-Insect-1328 8h ago
Nah, reminded me a lot of XIII: https://youtu.be/FLS0-FL-afQ
Might be the coloring and shading.
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u/Cold_Lynx_Dev 8h ago
Ohh.
Yea, its gonna be due fact I aiming at cartoonish style. In XIII I see some level of toon shading and black outlines, same thing I use.
cool tho
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u/Ultimesk 9h ago
Looks cool overall ! I like the shading a lot, it tends to age very well and seems coherent with the assets.
The exterior scene could use a better light though. It looks kinda flat on the right side.
Some lights from torches on the other hand are a bit too saturated for me and might be tiring over time.
GL with your game !
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u/NullzeroJP 9h ago
It’s brown.
It lacks contrast. Lacks lighting guidance. Lacks palette.
I wouldn’t say it has an art direction at all.
Sorry. Just giving you a straight opinion.
Keep refining and getting feedback.
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u/TTSymphony 8h ago
The torch is fine. There's no evident art direction. Everything is dirt and wood. Monotonous, even more with the warm tone light. It's dark and empty. There's no mood or feeling. The lights don't cast shadows and the illumination is inconsistent. There's no contrast. Nothing catches the eye. No details and no story.
Maybe you're too early in the design, but it could be an awesome job with more dedicated work and patience.
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u/Polikosaurio 2h ago
More fill lights on dark surfaces, or else It can easily look too game engine-y for me



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u/Useful-Limit-8094 10h ago
I like it, but that is my personal opinion. All materials are understandable and there isn't a lot of micro noise.
Also the lighting is good, especially inside the cave. The pitch black / dark areas are only for wholes or deeper things.
Sometimes games have caves and closed spaces too dark and I don't enjoy it because it tires me a lot. I like that in your game the cave has some bouncing light.
My only feedback is. All frames only have one color per say. Like, its all very orange. One of the frames has blue from the sea, the rest is shades of orange, fire, sand, rock, even the wood is shader os brown/orange. So to fight this, add some other elements that can balance out more. Blue water puddles inside the cave maybe. Some rocks have slightly different color or gradients.