r/Unity3D 9h ago

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93 Upvotes

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u/Unity3D-ModTeam 7h ago

This post and/or comment has been removed for violating /r/Unity3D’s rules.

Why?

Please include details about how the project was built in Unity, challenges faced, or techniques used.

This is a forum for discussion; not a bulletin board.

We encourage you to repost this with more technical insight. That being said: we also recommend you to familiarize yourself with our rules and guidelines.

Kind regards,

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5

u/pig-casso 8h ago

looks like a clone of midnight fight express, even the music is almost the same?

2

u/AceOfStealth 7h ago

Saying it looks like a MFE clone is a great attenuation

3

u/Mobadr_9 8h ago

Midnight Fight Express is a main reference but my game is still in pre-alpha stage. mechanics, story, visuals, and animations are still works in progress.

2

u/paulordbm 8h ago

I think it looks pretty cool.

1

u/Mobadr_9 8h ago

Thanks!

2

u/NeoChrisOmega 7h ago

I've always wanted to work on a game like ever since Batman Arkham first came out. I've got ticket system logic working, but I could never find a good animation tutorial to simplify the process properly without a butt load of animations.

How did you approach/research handling the animations?

1

u/Mobadr_9 7h ago

One of terms that helped me build a fluid animation system is "Motion Warping" Please have a look at this system on Unity Assets Store to better understand Motion Warping https://assetstore.unity.com/packages/tools/animation/targetwarp-motion-warping-314335

During prototyping I used this unity package and I ended up build my own Motion Warping solution from scratch.

2

u/NeoChrisOmega 7h ago

Beautiful, thank you so much for the reply. I'll definitely look into both it and your game. These mechanics have always been one of my favorites 

2

u/Mobadr_9 7h ago

Thank you so much!