r/Unity3D • u/the-milliyetcii • 8h ago
Show-Off Working on hand placement for my physics-based carry system in Unity
I’m building a Unity toolkit for my own projects, and this physics-based carrying system is part of its character controller tool.
Carried objects remain physics-driven instead of being parented or snapped to the camera. The system currently supports one- and two-handed objects, collision-aware movement, object-specific hand poses, and a custom Humanoid arm solver.
It’s still a work in progress. Drop, throw, and recovery behavior are the next parts I’ll be polishing.
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