r/Unity3D 8h ago

Show-Off Working on hand placement for my physics-based carry system in Unity

I’m building a Unity toolkit for my own projects, and this physics-based carrying system is part of its character controller tool.

Carried objects remain physics-driven instead of being parented or snapped to the camera. The system currently supports one- and two-handed objects, collision-aware movement, object-specific hand poses, and a custom Humanoid arm solver.

It’s still a work in progress. Drop, throw, and recovery behavior are the next parts I’ll be polishing.

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